The 10 and 15-Run Rules: What Parents Need to Know
When compared to the majority of other kid sports, baseball and softball are outliers. Neither game has a predetermined time restriction, and both need the defense to achieve a specified goal – three outs every inning – in order for the game to move forward to the next inning. Understanding this distinction, while also acknowledging that the participants are youngsters of varying skills, makes it easy for everyone to comprehend the importance of tempo of play in Little League Baseball® and Little League Softball® games, which are played in a variety of settings.
The language in rule 4.10 (e) has been updated to reflect the same objective as the “10-run rule,” and now indicates that a local league may choose to establish a 15-run rule after three innings.
Little League® rule 4.10(e), sometimes known as the “10-run rule,” was designed to provide leagues with an approved method of terminating games if the traditional method of recording outs proves to be difficult to implement.
The management of the team with the fewest runs must give the win to the manager of the opposing team if the home team is leading after four (4) innings (three and one-half innings if the home team is ahead) and one side has a lead of ten (10) runs or more.
- (2) The local league may elect to forego the application of this provision.
- A regulation game is declared over when one side has a lead of at least ten (10) runs over the other at the conclusion of the game.
- NOTE: If the visiting team has a lead of fifteen (15) or ten (10) runs or more in any of the first two innings, the home club must bat in the bottom half of the inning.
- Refer to the following explanations and descriptions to help you better understand the rule:
- The rule is intended to establish a threshold that will allow a game to be concluded in a fair and timely manner
- The phrase “mercy rule” is a misnomer in this context. This regulation is not in place to limit the number of runs a team may score in a single game, as is commonly believed. In order to avoid confusion, Little League strongly recommends that you refer to this as the “10-run rule.” Little League Baseball® games that are shortened by the 10-run rule must adhere to all of the rules that define a “regulation” or “official” game, including the pitching count eligibility rules. It should be noted that the required play rule is no longer in effect
- Little League Softball® is likewise controlled by the 10-run rule, but is not subject to the pitching regulation since it does not employ pitch counts to determine whether or not a pitcher is eligible to play
- And The 10-run rule can be used to finish a game in any of the following ways once it has been declared “official” (3 12 innings for Major Division and below
- Or 4 12 innings for Intermediate (50/70) Baseball Division, Junior League, and Senior League), as follows:
- The visiting side’s advantage in an official game reaches 10 runs in the top half of the inning and the home team fails to score during its time at bat in the bottom half of the same inning, the game is declared a tie. After an official game has begun and the home side has built a 10-run advantage (in the bottom of the first inning), When the home team takes a 10-run lead, the game is over as soon as the run that sets the double-digit lead is scored, regardless of how many other runs may have been scored on the play or how many outs are still in the inning at the time of the run. Keep in mind that if there are runners on base when a walk-off home run is hit to end the game (in accordance with the 10-run rule), all of the runs are included toward the final score.
- During the regular season, local leagues have the option of opting out of the 10-run rule. In order to participate in the Little League International Tournament, you must wear a hat. A local league’s Board of Directors must determine whether or not to adopt the 10-run rule during the regular season, or which divisions will be subject to the rule throughout the regular season, due to the fact that it is optional during the season. Local leagues that play interleague games with other Little League programs should determine whether or not the 10-run rule will be in force prior to the game. There is no other Little League playing regulation that specifies a different run threshold for the purpose of terminating a game than this one. The establishment of a rule that trumps or circumvents any official Little League rule or regulation is prohibited by the Little League Association.
When leagues opt not to apply the 10-run rule or the 15-run rule during the regular season, the likelihood of lopsided scores increases significantly, which can have a negative impact on any child’s or parent’s Little League experience.
Is There A Run Rule In MLB?
The most recent update was made on First and foremost, it’s vital to note that this “Run Rule,” which is also known by various other names, is referred to as:
- Mercy Rule
- Skunk Rule
- Knockout Rule
- Slaughter Rule
- 10 Run Rule
We’ll refer to it as the Mercy Rule, though, because that’s the one that the majority of people are most familiar with.
Mercy Rule Definition
The mercy rule is so named because it essentially protects the losing side from any more disgrace after they have been eliminated from the game. But, you may wonder, why would they feel embarrassed? This rule applies when a game is abruptly terminated before the entire game is scheduled to be completed and completed. This is used in most sports when there has been a significant disparity in score between the winning and losing teams, and it has been determined that the losing side would be unable to make up by the time the game is meant to be over.
Softball and Baseball Mercy Rule
- The team is 10 runs ahead after at least seven (7) completed innings
- The team is 15 runs ahead after at least five (5) completed innings.
Little League Baseball and Other 6-inning Games
- After three (3) innings, the team is up by 20 runs
- After four (4) innings, the team is up by 15 runs. arrow-right After five (5) innings, the team is up by seven runs.
Slow Pitch Baseball
- After four (4) innings, the team was up by 20 runs
- After five (5) innings, the team was up by 15 runs.
American High School Baseball
- After three (3) innings, the home team is up by 20 runs
- After five (5) innings, the home team is up by 10 runs.
Check out the Mercy Rule in action in the WBC:” frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; picture-in-picture” allowfullscreen “The Dark Knight Rises: What Went Wrong?” is the title of the article. “Wisecrack Edition” > “Wisecrack Edition”
Major League Baseball and the Mercy Rule
In Major League Baseball, there is no mercy rule, not even the traditional 10-run rule! Minor league baseball, on the other hand, has mercy rules, while high school baseball, on the other hand, can be counted on to have mercy rules. I believe the reason for this is that baseball teams in the Major Leagues are comprised of individuals who are considered to be the cream of the crop, and it is not expected that things will spiral out of control. However, an MLB Mercy Rule has the potential to generate several problems.
What are your thoughts?
Please share your thoughts in the comments section!
The 2020 high school graduate is presently pursuing his aim of becoming a professional baseball player in order to fulfill his childhood ambition.
What is the 10 run rule in baseball? (Know in 1 minute) Get Sport Updates
Being a baseball player is one of the most intriguing things a person can be involved in. It appears that you are a young baseball player who is not familiar with the “ten run rule in baseball” or the mercy rule. Agree! The most often asked question is, “What is the mercy rule in baseball?” In the case of college, high school, or even “MLB” big league baseball, what would be the “10 run rule?” When watching a baseball game, you may observe that if a team takes an early lead (say, by 10 runs), the other team managers may yield the victory to the other team that is ahead by 10 runs at the time of the game’s conclusion.
As a result, the 10 run rule in baseball operates in this manner. Let’s take a closer look. You may also want to check out the following video:
What is the 10 run rule in baseball?
You might be surprised to learn that the “10 run rule in baseball” is sometimes referred to as the “mercy rule” in some circles. But, in baseball, what exactly is the 10 run rule? As a result, it is the rule in situations where one team is ahead by 10 runs or more significant after a particular inning. The set score prevents the opposing side from gaining ground. While making certain that the squad did not score the predetermined 10 runs. As a result, the victorious team is announced immediately by the team manager.
The most of the time, neither the team nor your team is facing the score.
Let’s do rid of the 10-run rule in major league baseball games.
Ten run rule in baseball MLB: (How it comes to the game)
In baseball, the 10 run regulations are usually enforced over the course of the game. It’s important to remember where the 10-15 run rule originated, though, if you want to pursue a career as a professional baseball player. Here are a few topics to consider in relation to the 10 run rule in baseball to help you comprehend it better.
- The ten-run rule is intended to ensure the fairness of both sides throughout the game and to make the world a better place during a mercy period.
- The word “mercy rule” is most commonly referred to as a slang term for a misunderstanding. The 10-run rule is not intended to limit the number of points scored by a team, but rather to allow each player to run faster.
- A common misconception about the word “mercy rule” is that it refers to a misunderstanding of the concept. There is no restriction to the amount of goals a team may score using the 10run rule, although it does enable each player to run faster.
Now, look at how the ten-run impact plays out after a particular amount of runs in the minors or the majors.
Ten run rule takes effect after a specific number of innings.
You may be aware that each baseball league has its own set of regulations governing the use of restricted time. Right! Furthermore, knowing how many innings are played in each league may be unsettling for some. As you are aware, every baseball league is distinct from the others. However, in baseball, the ten-run rule is set up to take effect in the final two innings of the game, which is the case in most cases. In order to determine how long the baseball game will last. Because of the number of innings played and the time constraints.
Furthermore, before to beginning the game, you must consult the rule book to see where the ten-run rule originated.
According to this fact, they are adjusting the number of innings played and the ten-run rule.
Ten run rules in high school baseball
Consider if it would be worthwhile to try out for the high school baseball team. You must understand how the “ten-run rule” comes into play at this point. Is there, however, a baseball-run regulation in high school baseball? After five innings, the ten-run rule is imposed in the case of a high school baseball team, though. However, in some instances, the majority of high school baseball leagues plan games to last seven innings. As a result, the ten-run rule is invoked after five innings, indicating that one side has a significant lead over the other.
Ten Run rule in little league
It’s time to watch how the ten-run rule plays out in the world of small league baseball. Consider the following scenario: you are a small league baseball player. Because you are so small, you would have no way of knowing. However, you are aware that most little league schedules are 6 innings in length. These innings were mandated by the ten-run rules in little league baseball after the fourth inning. In minor league baseball, it’s not uncommon to hear talk about a shift.
After all, it all adds up! Listed below is the study that provides you with the option of not following the ten-run rule. However, it is not required to be made. Now, consider how many runs a team is need to have in order to comply with the ten-rule rule.
One team has to be up by ten runs or more.
In this case, you can get a sense of how many runs a team should keep by hearing the term “ten-run rule.” Alternatively, it might be altered, involving more than ten runs. As a result, if one side comes close to reaching the necessary number of innings, AMD scores 10 runs or more. The side that is in the lead at the time of the game will win it instantly. As a result, it is essential to remember that the game is divided into certain innings and that there is a probability that the team may need to post a high score.
Now, consider the advantages and disadvantages of the ten-run rule, as well as how it can assist you.
What are the benefits of the 10 run rule?
When you are on the losing end of a baseball game and the ten-run rule is in force, it might be a little upsetting to find out what has happened. As a result, where you may deduct benefits is frequently dictated by a small number of perks.
Games end on time
Consider the case when a team’s score is causing other teams to lose. As a defensive squad, it would be difficult for opposing teams to score goals. However, in that instance, the games for the losing team seem to go on indefinitely. The ten-run rule assists the team in bringing the game to a close at a certain period. As a result, rather than announcing the winner earlier than required by law.
Pitchers save their Arms
Nonetheless, the other advantage of the ten-run rule is that it allows the pitcher to conserve their arms. How? As you can see, playing as a defensive team in the loop-sided game is far more difficult than playing as an attacking team. Because the defensive team is heavily reliant on the pitchside defense. Furthermore, it would be quite difficult for the other to engage in combat. Because they are already expected to go through a large number of pitches throughout the game. As a result, the ten-run rule encourages pitchers to throw as regularly as they would otherwise.
Prevent one team from running up the score
One of the most widely cited benefits of the ten-run rule is that it prevents one side from gaining an advantage in the score. No matter how hard they strive, they are unable to succeed. Furthermore, the majority of teams do not go out and do not approach another team. This is especially true when the defensive team is having a bad day. Losing a game isn’t pleasant for the team, but it may be extremely detrimental to the section if the team is defeated. However, this is one of the ways in which the ten-run rule may be advantageous for you.
The rule saves the losing tea.
The other advantage of the ten-rule game is that it allows the losing team to be saved. How?
Let’s suppose you’re on the losing team’s side, and your squad isn’t in the midst of an unprecedented winning streak. This implies that your pitcher will most likely store their best efforts for when the ten-run rule is in effect. As another team is already in winning mode, this is a disadvantage.
If you’ve ever been a fan of Major League Baseball, you’re probably curious about the ten rule in the league. Baseball in general does not have a 10 run rule, and you might be wondering if there is a 10 run limit in SEC baseball, as well. In SEC baseball, there isn’t a 10-run regulation, so that’s a relief. The fact that all of the pros are the team matting that are present in MLB players provides the opportunity for MLB players to flip the game around. As a result, there is no longer a need for a ten-run rule in Major League Baseball.
Should baseball adopt the 10 run rule in the majors?
Furthermore, in baseball, some leagues prefer a 10-run rule, which is not universally accepted. However, in Major League Baseball, the 10-run rule is not always enforced. In high school baseball, you could come across a 10-run regulation. College and minor league baseball leagues, as well as
What is the 5 run rule in baseball?
As a result, the 5 run rule would function in the same way as the 10 run rule does in baseball. According to the regulation, a team scores 5 runs in 5 innings, with the last run of the game serving as the winning run.
How many pitching changes are allowed in a game?
Most of the time, if you are a novice pitcher, eight warm-up pitches will allow you to change your baseball pitching angles. If you are a current pitcher, on the other hand, you have the ability to alter up to five pitches in baseball.
You could acquire the notion of the 10 rule in baseball/mercy rule if you watch enough baseball. It is the method by which the manager of the losing side manipulates the other team’s victory when the winning team scores ten or more runs in the game. Little league baseball, on the other hand, prefers the 10-run rule, as can be seen above. As a result, please tell us if you support the 10 run rule in baseball or not. If that’s the case, congratulations! Leave a comment below. James Anderson is a sports fan who also happens to be a writer.
James enjoys a variety of sports, including running, cycling, and skiing.
In addition to being a devoted runner, biker, and skier, I like watching and participating in a variety of sports, from baseball to gymnastics.”
Mercy rule – Wikipedia
Amercy rule, slaughter rule, knockout rule, or skunk rule are all terms used to describe the termination of a two-participant sports match before the specified endpoint if one competitor has a significant and seemingly insurmountable scoring advantage over the other. It is referred to as themercyrule because it saves the loser any more humiliation after the defeat. Youth sports in North America are prone to this practice, which is deemed unsporting since it involves running up the score. It is especially frequent in sports such as baseball and softball, where there is no time limit and a strong team might theoretically continue aninninginfinite number of times.
Mercy rules, on the other hand, are typically not implemented until a certain moment in the game (like the second half of an association football game).
When a team reaches a particular lead (for example, 35 points) in the second half of a middle- or high-school game, 34 states utilize a mercy rule that may include a “continuous clock” (the clock continues to run on most plays when it would normally stop, such as an incomplete pass) and a “continuous clock.” This significantly reduces the length of time it takes for a game to be completed, which in turn minimizes the opportunities for the leading side to score more goals and the amount of time the trailing team must spend trying to overcome an impossible disadvantage.
- In most states, the clock only stops when a goal is scored, a timeout is called (for officials, an injury, or a charge), or the quarter comes to a close.
- The rule varies from state to state; for example, in Colorado, Indiana, Kansas (regular-season games only), and Missouri, the clock does not stop when a team scores (fourth quarter only).
- The majority of states that have mercy rules exclude championship games from this regulation.
- As an additional measure to the continuous clock regulation, the coach of the side that is losing may occasionally agree to decrease the length of a quarter.
- When one side is ahead by a specific score (such as 45 or 50 points) at halftime or any time thereafter, the game is declared over in some areas (particularly those where 8-man and 6-man football are popular).
- From 2006 until 2016, a form of the mercy rule was in effect in Connecticut high school football, with the team’s coach receiving a one-game ban (i.e., for the team’s next game) if the team’s advantage reached 50 points at any time during the game.
In 2016, it was changed by a regulation that allows for a running clock.
The mercy rule of the National Collegiate Athletic Association states that “at any moment during the game, the playing length of any remaining period or periods, as well as the interval between halves, may be shortened by mutual consent of the opposing head coaches and the referee.” (32-2-a) of the National Collegiate Athletic Association’s football rule The following is an example of an NCAA Football Approved Ruling 3-2-2-I: “The score is 56–0 during the halftime break.
The coaches and the referee have reached an agreement that the third and fourth quarters should be cut to 12 minutes in length, respectively.
The ‘running clock,’ on the other hand, is not permitted; conventional clock regulations apply during the whole game.” The most recent instance of an NCAA football game being abbreviated as a result of the application of this regulation happened on September 1, 2018, during a game between Georgia and Austin Peay in Athens, Georgia.
- The coaches and the referee came to an agreement, and the game was shortened accordingly.
- At halftime, the score was 58–0.
- With three touchdowns in the shortened second half, the Tigers’ total score was 79–0, establishing new team marks for the most points scored in a game (79), the largest margin of victory (79), and the most touchdowns scored in a game (14).
- In 2016, the game betweenClemsonandSouth Carolina Statewas cut from 15 minutes to 12 minutes in both the third and fourth quarters as a result of Clemson winning the game at halftime 45–0.
- When strong thunderstorms approached Donald W.
- Arkansas had a 42–3 lead at the end of the third quarter, and the fourth quarter ended with no points.
- Carter Stadium during the game between TCU and Kansas in 2017, the coaches agreed to a running clock for the last 12:49 of the game, which took place in 2017.
UNC coach Larry Fedora agreed, and the game ended in an 80–20 loss for ODU.
In a 1988 game against the Auburn Tigers, Kansas Jayhawks coach Glen Mason inquired as to whether a running clock may be utilized when his team trailed 49–0 at halftime.
An unbroken clock was used on September 5, 2013, beginning in the fourth quarter of a Georgia Tech–Elon game, despite the NCAA Football Rules Committee’s subsequent rule (A.R.
The Yellow Jackets held a 63–0 advantage at the time.
Georgia Tech won the game by a score of 70–0.
In the Mississippi Association of Community and Junior Colleges, on the other hand, a running clock is permitted if the team is leading by 38 points or more at the time. This regulation, which is exclusively applicable to the MACJC, was implemented in 2013.
Association football (soccer)
Regulations of the International Blind Sports Federation state that when one side outscored the other 10 goals to win a game, the game is judged finished by the International Blind Sports Federation. In high school soccer in the United States, the majority of states have a mercy rule that stops the game if one side is up by ten or more goals at any stage throughout the game’s course from halfway on. Youth soccer leagues employ a variety of variants on this regulation.
Baseball and softball
A sanctioning body for international baseball and softball tournaments is the World Baseball Softball Confederation (WBSC), which was founded in 2013 by merging two organizations: the International Baseball Federation (IBAF) and the International Softball Federation (ISF) (ISF). In international baseball competitions like the World Baseball Classic (WBC), games are declared over when one team is ahead by ten runs or when the trailing side has completed at least seven complete innings of the opposing team.
- The first World Baseball Classic, held in 2006, followed the IBAF mercy rule, with an extra regulation preventing a game from continuing after five innings if one team is up by at least 15 runs.
- Rules for six-inning games such as Little League Baseball and Softball require the game to be called if the winning team is up by 15 runs after three innings played, or if the trailing team is ahead by 10 runs after four innings played by the winning team.
- In WBSC-sanctioned events, the run-ahead rule (as defined by the WBSC) is 20 runs after three innings, 15 after four innings, or 8 runs after five innings for fast or modified fast pitching.
- The regulation has also been implemented by the NCAA.
- As a result of travel considerations, most NCAA conferences restrict the regulation to last day of a series, or to conference tournaments when four to five games are played in a single day, to allow the following game to begin.
- In NCAA softball, the rule is applied if one team is ahead by at least eight runs after five innings, and, unlike in college baseball, the rule extends throughout the NCAA tournament, with the exception of the championship series (which is exempt from the regulation).
- However, if the home side is up by the required amount of runs, the game will be called after the top half of the sixth inning.
- After three innings of softball, the rule is 12 and after five innings, the rule is 10.
- It is possible to avoid this by activating the rule only after the host team has finished its half of the inning on the field.
Because of the untimed nature of innings, several leagues either place restrictions on the amount of runs that may be scored in an inning (usually in the 4-8 range) or limit the number of plate appearances that can be made in an inning (usually in the 4-8 range) (typically, such a limit will consist of one rotation of the batting order).
Such restrictions help to guarantee that games are completed in a fair amount of time, but they can also result in a lead being insurmountable by the cap, which can be avoided by not activating the rule in such cases as described above.
Many states have a “continuous clock” rule in high school basketball, which is identical to the one in American football, and which takes effect in the second half when a lead has grown to a certain point (in Iowa, 35 points or more; in Kansas, 30 points or more but only in the fourth quarter). When the ball is charged, officials’ or injury time-outs are called or when the third quarter comes to a close, the clock stops. When the time would typically stop, such as for fouls, free throws, out-of-bounds plays, or substitutions, the clock would continue to run unabated.
For example, in Iowa, normal timing procedures are enforced if the lead is reduced to 25 points, but are re-instituted once the lead has been increased to 35 or more points.
Like other sports, some states have regulations that enable a team to finish a game early if the coaches agree to do so in advance (for instance, if a large lead continues to grow and the talent disparity is obvious).
A boxer who is trailing by more than 20 points has the fight stopped by the referee, and the boxer who is ahead automatically wins; bouts that end in this manner are designated as “RSC” (referee stopped contest), with notations for an outclassed opponent (RSCO), an outscored opponent (RSCOS), an injury (RSCI), or a head injury (RSCIH) being added to the end of the bout (RSCH). It is true that a boxer who loses on the mercy rule is scored with an RSCO, which is equivalent to a technical knockout in professional boxing, but it is not considered a defeat by knockout, and the 28-day penalty for losing by knockout does not apply.
In cricket, there are no regulations that dictate when a game should be called due to one side’s lead, as most teams strive to win as many games as possible in order to raise their Net Run Rate, which helps them qualify for the playoffs if they are tied with another club. Although the follow on rule exists in first-class cricket, it is only applicable to first-class matches. If a winning team is in command after the first innings of an opponent’s team, the winning team can order their opponents to bat their second innings next.
Additionally, the regulations permit a side to call a declaration during their innings to bring the match to a close before ten wickets have been lost (10 outs).
It is acceptable for a side to do either action if they feel it will assist them in completing the conditions necessary to win the game within the time limit (up to five days).
Incurling Except in international matches, when the losing side must wait until the conclusion of the sixth end before conceding, the losing team may concede at any moment throughout the game (and 8th end in play-off games). In curling competitions organized by Special Olympics Canada, games are declared over when 6 ends have been completed and one team has a 10-point advantage.
A maximum goal differential is reached in the Paralympic team sport for the visually impaired, goalball, when “any time one team has scored 10 goals more than the team against which it is competing.” The game is over as soon as the goal is scored. The implementation of this rule began on January 1, 2002.
Americancollegiate wrestling and high school wrestling are both decided by technical fall, which means that a wrestler wins by technical fall and the bout is over when he develops a 15-point advantage. A wrestler who establishes a 15-point advantage by putting his opponent in a near-fall will be allowed to win by fall without being subjected to the possibility of being reversed and pinned by the referee. The bout comes to a conclusion when a fall is granted or when the near-fall comes to an end.
- Poole, Owen. “Archived copy” (PDF). Archived from the original (PDF) on 2008-09-21. Retrieved 2008-10-23. CS1 maint: archived copy as title (link)
- “The CIAC has repealed the 50-point regulation in high school football.” This is the Bulletin. “Archived copy” was obtained on the 21st of May, 2018. (PDF). The following is an excerpt from the original(PDF) on 2016-09-27. Retrieved2016-09-25.:CS1 maint: archived copy as title (link)
- “Archived copy”(PDF). The following is an excerpt from the original(PDF) on 2016-09-27. Retrieved2016-09-25.:CS1 maint: archived copy as title (link)
- “Archived copy”(PDF). ajc. “Clemson’s 59-0 triumph against Florida State is the latest example of a game being abbreviated,” according to the article. “The Tarheels score 80 points in three quarters,” according to the Chicago Tribune. “Look, Toto!” says the Bleacher Report. CNN, November 2, 1992
- ‘Johnson on Duke, Elon, and no-huddle,’ says Ken Sugiura. This is according to the Atlanta Journal Constitution. Section 17.7 of the International Blind Sports Federation’s Goalball RulesArchived2007-07-12 at theWayback Machine
- International Baseball Federation’s Rules of BaseballArchived2007-07-12 at theWayback Machine
- International Baseball Federation’s Rules of BaseballArchived2007-07-12 at theWayback Machine (2008). Technical/Organisational Norms for Official Competitions of the International Basketball Federation (IBAF) – Only valid for 2008. Rule C7.8, sometimes known as the “Run difference Rule,” is applicable. accessed on the 13th of March, 2008
- World Baseball Classic, Inc. was established in 2006. World Baseball Classic Frequently Asked Questions accessed on the 13th of March, 2008
- Rule 5, Section 5, “Run Ahead Rule,” International Softball Federation Playing Rules Committee, “Official Rules of Softball (Revised 2005)” (International Softball Federation Playing Rules Committee) (PDF). IFSF stands for the International Softball Federation. On 2007-02-18, a PDF version of this document was made available for download. Archived from the original on 2008-08-14
- , pages 17 and 34
- “About goalball – Rules and downloads.” Sport of goalball. The International Blind Sports Federation is a non-profit organization that promotes sports for the blind (IBSA). retrieved on May 4th, 2021
15-10 Mercy Rule Explained – Kirkland National Little League
Little League International (LLI) implemented a new form of the mercy rule in the middle of 2018. It was voluntary to use the new 15/10 Mercy Rule throughout the Spring 2018 regular season, but it will be mandatory for the 2018 All-Star Game and beyond in 2019. This page discusses the rule and how it is implemented in the game. The rule is as follows: Rule 4.10(e): The manager of the team with the fewest runs must yield the victory to their opponent if their team has a lead of fifteen (15) runs or more after three (3) innings, or two and one-half innings if the home team is ahead.
- (a) The home team must bat first in the bottom half of the first and second innings if the visiting team has a lead of fifteen (15) runs or ten (10) runs or more, respectively.
- NOTE:(2) The local league may choose not to use this regulation if they so want.
- Due to the limited number of Softball teams that may be created inside our league, KNLL Softball participates in an Inter-league Program organized by District 9 (D9).
- It is possible that the Inter-league regulations will differ from the rules established by the KNLL in its Local Rules or the rules for baseball.
- The examples are written for the Majors Division and below, unless otherwise specified.
It should be noted that if the home side achieves the required run difference during the bottom half of an inning, the game is called immediately by the umpire immediately after the qualifying run is scored, and no more runs are scored after that point.
|Rule 4.10(e) – 15/10 Scenarios|
|After 2.5 innings (the visiting team has batted 3 times but before the home team has come up to bat)Juniors- 3.5 innings||The home team has a lead of 15 runs||The umpire will call the game per rule 4.10|
|After 3 innings (both teams have batted 3 times)Juniors- 4 innings||One of the teams has a lead of 15 runs||The umpire will call the game per rule 4.10|
|After 3.5 or 4.5 inningsJuniors- 4.5 or 5.5||The home team has a lead of 10 runs||The umpire will call the game per rule 4.10|
|After 4 or 5 inningsJuniors- 5 or 6||One of the teams has a lead of 10 runs||The umpire will call the game per rule 4.10|
Rule 4 – Section 2 – ENDING A REGULATION GAME
4-2-1 In a regulation interscholastic game, there are seven innings (turns at bat), unless extra innings (turns at bat) are required because of a tie score, or unless the game is shortened because the home team needs none of its half of the seventh or only a fraction of it (4-2); or because of inclement weather or nightfall (4-3). Throughout the game, each side is required to have nine players in its starting lineup (see 4-4-1f Note 2). The game will be forfeited if this does not occur. A forfeited game is considered regulation regardless of the number of innings played (4-4-2).
At any moment during the bottom of the seventh inning, or during any extra innings in which the home club scores a go-ahead run, the game is declared over.
When estimating percentages of games won and lost, the batting and fielding records are taken into consideration, but the game itself is not.
- If a home run is hit over the left field fence, all runs are scored before the game is called. A doubleheader is defined as two seven-inning games played back-to-back.
4-2-3 A regulated game is one in which the umpire calls (or ends) the game because of inclement weather or darkening conditions.
- If play has continued for more than five complete innings, or if the home team has scored an equal or greater amount of runs in four or four and a fraction turns at bat than the visiting team has scored in five turns at bat
- Or if play has continued for more than five full innings
Unless a game is called because both teams have not completed an equal number of turns at bat, the score shall remain the same as it was at the end of the last completed inning; however, if the home team scores a run (or runs) in its half of the incomplete inning that equals or exceeds the opponent’s score, the final score shall be the score that was recorded when the game was called. 4-2-4 Games may be stopped in a variety of ways, including by suspension, and a state organization may enact game-ending protocols that define how games are terminated.
Only those game-ending methods that have been accepted by a state organization may be employed if the opposing coaches decide to call a game’s conclusion during the course of the game.
9.16 Earned Runs and Runs Allowed
A run for which a pitcher is held responsible is referred to as an earned run. When determining earned runs, the Official Scorer must reconstruct the inning without errors (with the exception of catcher’s interference) and passed balls, always giving the pitcher the benefit of the doubt when determining which bases would have been reached by runners if there had been errorless play. If an intentional base on balls is committed with the aim of scoring earned runs, it will be treated in the same manner as any other base on balls for the purposes of determining earned runs.
- A defensive interference penalty shall be considered as a fielding opportunity for the purposes of this regulation.
- 9.16 of the Rules of Civil Procedure (a) Following are some instances in which a pitcher has been charged with earned runs: (1) Peter starts the inning by pitching and striking out Abel and Baker, the first two hitters faced.
- Daniel smashes a grand slam of a home run.
- Frank is out of the game when Peter retires him to conclude the inning.
- (2) Peter throws a complete game and retires Abel.
- Peter delivers a wild pitch while pitching to Charlie, allowing Baker to score from the batter’s box.
- Because the wild pitch adds to an earned run, one run has been tallied and credited to Peter’s account as an earned run.
In such cases, the Official Scorer will not assume that the batter would have made an out if the catcher had not interfered (unlike, for example, situations in which a batter-runner reaches first base safely because of a fielder’s misplay of a ball, which results in an error on the part of the fielder).
- Take a look at the following examples: (3) With two outs, Abel advances to first base on a fielding mistake by the shortstop, who misplayed a ground ball.
- Charlie gets a strikeout.
- Fourth, with two outs, Abel reaches first base on an interference call by the catcher.
- Charlie gets a strikeout.
- (b) A runner who reaches first base (1) on a hit or otherwise after his time at bat has been delayed by a muffed foul fly; (2) because of interference or obstruction; or (3) because of any fielding mistake will not be considered to have earned a run.
As a result, no run shall be awarded if the scoring runner’s advance has been aided by an error, a passed ball (or defensive interference or obstruction), or if the Official Scorer determines that the run would not have been awarded if the error, passed ball, defensive interference, or obstruction had not occurred.
- To determine which bases any runners would have progressed to if the defensive team’s fielding had been errorless, the pitcher must be given the benefit of the doubt whenever a fielding mistake occurs.
- 9.16 of the Rules of Civil Procedure (g) To clarify, the aim of Rule 9.16 (g) is to penalize the batters for the number of runners they put on base rather than for the number of runners they put on base individually.
- As an illustration: (1) Peter is taking the mound.
- Peter is relieved by Roger.
- Charlie takes off on a plane.
- Peter is held responsible for Abel’s escape.
- The first baseman, Abel, makes it to first base on a base on balls.
Baker puts Abel on second base against his will.
Baker is scored on a single by Daniel.
(3) Peter is taking the mound.
Peter is relieved by Roger.
After Abel is thrown out at home plate, Charlie grounds to shortstop, allowing Baker to advance to second base.
Baker is scored as a result of Edward’s single.
(4) Peter is taking the mound.
Peter is relieved by Roger.
Charlie takes off on a plane.
Daniel hits a double, bringing Baker home from first base.
(5) Peter is taking the mound.
Peter is relieved by Roger.
Sierra takes over for Roger.
Baker is forced to third base by Daniel.
The Official Scorer will deduct one run from Peter’s total, one run from Roger’s total, and one run from Sierra’s total.
The first baseman, Abel, makes it to first base on a base on balls.
Baker makes it to first base on a fielding error by the pitcher.
Abel is forced to the plate by Daniel.
The Official Scorer will deduct one run from Peter’s total and one run from Roger’s total.
The first baseman, Abel, makes it to first base on a base on balls.
Baker hits a single, but Abel is thrown out attempting to move to third base, and Baker advances to second base on the throw to the plate.
Roger is held responsible for Baker’s actions.
The batter gets a base on balls when the pitchers are changed and the count is 2 balls, no strike; 2 balls; 1 strike; 3 balls; no strike; 3 balls; 1 strike; 3 balls; 2 strikes; and the count is 2 balls, no strike; 3 strikes; 2 strikes; 3 strikes; and the batter gets a base on balls, the Official Scorer charges that batter and the base on balls to the preceding pitcher and not to the relief pitcher.
(2) Any other action taken by the batter, such as reaching base on a hit, an error, a fielder’s choice, a force-out, or being touched by a thrown ball, will result in the batter being charged to the relieving pitcher for the remainder of the game.
I When a pitcher is replaced during an inning, the relief pitcher will not be given the benefit of any earlier chances for outs that were not accepted in computing earned runs for the inning in which the pitcher was changed.
Occasionally, runs that are recorded as earned against the relieving pitcher might be charged as unearned against the club under specific circumstances.
Baker advances to first base as a result of a throwing error.
Charlie blasts a three-run home drive, putting three runs on the board.
Two outs, Peter pitching, Abel and Baker each reach first base on a passed ball, bringing the game to a close.
Charlie gets to first base as a result of a throwing mistake.
Peter will be assessed two unearned runs, and Roger will be assessed two unearned runs, according to the Official Scorer (because the inning should have ended with the third out when Charlie batted and an error was committed).
Baker advances to first base as a result of a throwing error.
Charlie blasts a three-run home drive, putting three runs on the board.
Frank advances to first base as a result of a throwing error.
The Official Scorer will charge Peter with two runs, one of which was earned, Roger with three runs, one of which was earned, and the team with five runs, two of which were earned, according to the rules (because only Abel and Charlie would have scored in an inning reconstructed without the errors).